![]() Menu system for buying upgrades/ammo was pretty bad too. You can equip 3 weapons but 1 button only swaps between TWO of the weapons. Games should really take off the GFWL tag. This actually put me in a bad mood just to start Bulletstorm. Then you have to update GFWL extrnally but it doesn't tell you that. But there isn't a way to exit the game at this point because you haven't gotten to the main menu. You see, it appears you can update GFWL in the game, but you have to restart the game. Not game installation time, just getting GFWL to update properly and get to the main menu. 3 button presses just to get to the main game menu of the game. I would hit my jump button out of reflex but it wasn't horrible without jumping. Surprisingly, I didn't miss the ability to jump. Difficulty-too easy, but maybe this made the skillshot system more fun? Act 5:Chapter 3 through Act 7 - Why couldn't most of the game move the plot like this? In fact, I usually prefer linear singleplayer FPS games because USUALLY the story moves better. Weapons: So many great ways to kill people. Dialogue: It was crass, puerile, and a great change from "I'm Oscar Mike". Maps were well done in terms of the amount of space for fighting. ![]() Artwork: The artwork was vibrant and well done.
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